These are samples of
the scripts that I created during my time at Riot Games. During my time
there I worked in MEL, Python/PyMEL, and ExtendScript. The following
scripts are intended as examples of style and are sample of
the scripts I am capable of producing. The majority of the scripts I
created were integrated into Riot's internal systems and I do
not feel comfortable posting them.
A downloader for tiled based maps, specificity tailored to the new Summoners Rift Map released by Riot Games available on a separate page with explanation
||Flow Map Converter, image writer
2d fluid simulation to vector flow texture (*.ppm)
This script was used to help effects artists
convert simulation data in Maya to an image that would help direct the
panning of textures along the river in Summoners Rift. I collaborated
with an engineer to synchronize the image output to the shader input so
that minimal artist time was needed for image retouching. The *.ppm
image format was chosen because it was a pure ascii image format that
was Potoshop compatible minimizing external library dependencies.
handle folder for source and output files.
The manifest management script is part of a Photoshop texture export
tool that helped reduce Texture Artist iteration time from 60+s /
export to under 2s. The manifest component held information about what
folders on the source mapped to what output folders. The libraries
included in this script were also written by me and the entire tool is
available on request.